Computer games as a tool for spatial planningCity-building computer games sparked the interest of urban planning master students Andreas Bjørne Jacobsen & Martin Reigstad. Their Master's research was on gamification in urban planning.
Documentation of underwater cultural heritageMarine ecologist Ian Bryceson joins forces with the VR lab to develop and test 3D digital solutions that enable the public better access to underwater cultural heritage in Tanzania.
Developing new technologies for land use planning in historically important landscapesVR-Lab in a new project to develop digital and visual solutions that support sustainable spatial planning and management.
No safe place: Living on the margins of El SalvadorNew research uses the experiences of vulnerable young women, transsexuals and sex workers in El Salvador to explore the security situation in the violence-stricken country.
No safe place: Living in the margins of El SalvadorNew research uses the experiences of vulnerable young women, transsexuals and sex workers in El Salvador to explore the security situation in the violence-stricken country.
Teaching history of garden art and landscape architecture through Virtual RealityThe VR-Lab at NMBU produces story-guided VR tours for historical gardens and parks. These virtual tours enable educators, researchers and students to observe and understand the complications of histor…